Monday, September 12, 2011

Artwork: Wall-e Tribute

Heyyo everyone :)

So recently I ventured over to CGTalk and participated in one of their awesome Hardcore Modelling Challenges.  This time it was a Pixar Tribute and I chose to model Wall-e and EVE.

(from what I wrote on CGTalk)

Out of all of Pixar's films, Wall-e has always stood out to me as being especially well made. Maybe it was the oddity of two robots falling in love with each other, maybe it was the superb modelling and shading, maybe the message contained in the film....but whatever it was, Wall-e has got to be one of the most amazing 3D characters ever created which is why I chose to model him for this HMC. Sadly, I wasn't able to complete the environment from the lightbulb scene near the beginning of the film, but at least EVE found her way into my render :D

I used Blender 2.59 for modelling and shading, Cycles for rendering, and Blender's internal compositor and GIMP for post production. The entire project took about 2 weeks worth of time.

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Anyways, lots learned on this project and I'm again fired up for the next....whatever it may be   o_O





Happy Blending (and Cycles-ing?  Cycling?  yay new blenderhead word :D :D)

Robo


Saturday, September 3, 2011

Artwork: On the Edge

This is Steve.  Yes, another Steve.  This time Steve is looking 'over the edge' (metaphor to be interpreted as you wish).

I made this character/scene for Blender 2.59's splash screen contest (which happened a while ago now...just getting around to posting :D).

Here's the nice high res


And the splash entry


But what reminded me to go log into blogger again was a new project that I just finished!  So stay on your toes for that one...posting again really really soon!

Saturday, May 28, 2011

Artwork: Cold Life

My first blend while running Blender on Elementary OS.  After using Ubuntu for a while I decided to try out Elementary Jupiter seeing as it's based off of Ubuntu 10.10 and wouldn't be too big of a change.  Elementary is basically a stripped down Ubuntu so Blender runs even faster than on Ubuntu!  Yay!

Go check it out at http://elementaryos.org/

And now the render...


Weekend Challenge #432.  The theme was "Frozen" so I don't really know how I got to this result considering the idea that I started with.  O_o  

Hopefully next I'll be posting up my finished Nissan Murano.

Saturday, May 7, 2011

Artwork: Steve's Dream

It's not a good idea to touch those weird...glowy-cuby-thingamawhatsits.....look what happened to Steve...

About 2? hours worth of work.  All in Blender 2.57.  Glowieness achieved with Indirect lighting.




Saturday, April 9, 2011

Artwork: Would you like a taste?

This is my first blend in 2.57 RC1.  Once again, a focus on post production.


Saturday, April 2, 2011

Artwork: Forgotten Friend

Another composition exercise.  Man, Steve is really getting around these days.


Blender 2.56, a couple of hours.

Saturday, March 26, 2011

Artwork: Peace

Heh, got some extra mileage off of this project.

Yearlong Challenge #10 entry:


Yearlong Challenge Banner Contest entry (say that 10 times fast :P)


And finally another entry for the 2.57 splash screen contest:


:D

Saturday, March 19, 2011

Another splash for 2.57

My second entry to the Blender 2.57 splash screen contest based on my previous render.

Artwork: Under the sea

This time Steve is randomly standing on the ocean floor.  :D

Not much creativity here, just a focus on a realistic-ish underwater composition.  Might make this into another splash screen entry for the 2.57 contest.


Blender 2.56

Saturday, March 12, 2011

2.57 splash contest

I am getting the idea that 2.57 is going to be released soon AND THAT IT'S THE OFFICIAL BLENDER 2.5 RELEASE?!?!  I thought they were going to call it 2.6?  Anyway, doesn't matter.

There's a little community contest over at BlenderArtists to decide the splash screen that will appear on the front of 2.57.  I thought, after completing my last project that it might look nice with the Blender logo on top so....

My humble entry: